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The third supplement for Oathmark: Battles of the Lost Age includes numerous scenarios, rules for special formations and rules for narrative events and the passage of time that can affect the armies of a kingdom.
Time is the bane of all kings. Always does it march forward, bringing change and challenges, wars and disasters, invaders and internal rebellion. This supplement for Oathmark: Battles of the Lost Age, focuses on the passage of time and its effect on a players kingdom. While wars and battle still determine their ultimate fate, many other events can affect the armies of a kingdom. Plagues and blights can reduce access to soldiers from specific territories. Attempted coups can cost a king some of his best generals. On the other hand, unexpected alliances might give a kingdom access to unusual troops, or the birth of a new heir might bring wondrousThe third supplement for Oathmark: Battles of the Lost Age includes numerous scenarios, rules for special formations and rules for narrative events and the passage of time that can affect the armies of a kingdom. Time is the bane of all kings. Always does it march forward, bringing change and
A supplement for Oathmark: Battles of the Lost Age, giving players rules for creating elite units of warriors known as battlesworn and charting their progress from battle-to-battle. In the horror and chaos of battle, the outcome can often hang on the briefest of moments. It is at these times that
The second supplement for Oathmark: Battles of the Lost Age, bringing rules for undead forces, character development, and a completely new campaign for players to experience. Dark necromancers have laid claim to forsaken kingdoms and summoned forth the souls of those who defiled their oathmarks
A mass-battle fantasy game in which players can field combined armies of humans, elves, goblins, dwarves, and more, and develop that army over the course of a campaign. Empires have fallen, and the land is broken. The great oathmarks that once stood as testaments to the allegiances and might of
A supplement devoted to playing solo and co-operative games of Frostgrave.There are many tales of the Frozen City, and not all of them tell of battles between rival wizards. Often, the greatest adventures are those that pit a wizard and his trusty warband against the myriad perils found amidst the
Part magical university, part museum, part tourist attraction, the great Collegium of Artistry had flourished in Felstad's final days. Under the leadership of the seemingly immortal Malcor the Mad, the vast complex expanded, with new wings being built wherever they would fit, including up and down
The Frostgrave Folio is the complete collection of all previously released Frostgrave mini-ebook supplements in one printed volume. This includes Hunt for the Golem, a three-scenario campaign in which the warbands hunt down a rogue golem; Sellsword, which introduces rules for experience-gaining
A supplement for Frostgrave: Ghost Archipelago, focusing on the Dricheans, the Lost Isles' most powerful faction, and featuring new scenarios, creatures, crew options, and treasure. This supplement for Frostgrave: Ghost Archipelago examines the scattered realms of the Dricheans, presenting players
In this supplement for Frostgrave, players lead their warbands into the northern reaches of the city, exploring the ruined temples of the Frozen City to search for the lost secrets of evocation--the art of summoning demons. While the lure of such knowledge is great, few wizards have ventured into
Thaw of the Lich Lord is a complete campaign for Frostgrave that will challenge both new and veteran players. Through a series of linked scenarios, players discover the existence of a new power in the Frozen City, one who was old when the great city was still young, and who saw both its rise and
Long ago, the great Colossus of Argantheon stood upon one of the outer islands, its vast, outstretched arm pointing the way to the Crystal Pool, or so the ancient texts claim. Then, during some forgotten war, the Colossus was shattered, and its parts flung across the Archipelago, to lie in
With this new supplement for Frostgrave, players lead their warbands into the vast network of catacombs, sewers, and dungeons that run beneath the Frozen City. It was in these dark confines that ancient wizards experimented on living creatures, creating strange hybrids and deadly monsters, many of
In this new supplement for Frostgrave, some of the biggest names in gaming turn their creative powers towards the Frozen City, each contributing a scenario and adding their own flair to the game. Featuring scenarios by Alessio Cavatore, Alex Buchel, Andy Chambers, Gav Thorpe, Chris Pramas, Daniel
Encompassing stories of some of Ireland's best known characters as well as key moments in Ireland's past, this pocket history recalls the country's struggles through dark times, its successes, its people and places. The wealth of Irish culture and tradition is described as well as the key events
A lavishly presented collection and celebration of the artwork of Frostgrave by Dmitry and Kate Burmak, complete with concept sketches and commentary from the creators. Even before the original Frostgrave rulebook landed in players' hands, its artwork, previewed in the run-up to release, attracted
This first supplement for Frostgrave: Second Edition offers a huge campaign filled with new monsters, magic, and treasure.Fires rage throughout the Frozen City as an inhuman army pours out of the cracks between realities. In the distant past, a cabal of city elders sought to save their lives by
'Haunting ... teems with raw emotion, and McCullough deftly captures the experience of learning to behave in a male-driven society and then breaking outside of it.'--The New Yorker 'I will be haunted and empowered by Artemisia Gentileschi's story for the rest of my life.'--Amanda Lovelace,
A skirmish wargame set in a dangerous galaxy where players command a small crew of adventurers hunting for loot, while trying not to call too much attention to their activities. In a galaxy torn apart by the Last War, vast pirate fleets roam from system to system, robbing, extorting, and enslaving
The #1 New York Times bestseller from David McCullough, two-time winner of the Pulitzer Prize--the dramatic story-behind-the-story about the courageous brothers who taught the world how to fly--Wilbur and Orville Wright. On a winter day in 1903, in the Outer Banks of North Carolina, two
The Ghost Archipelago has returned. A vast island chain, covered in the ruins of ancient civilizations, the Archipelago appears every few centuries, far out in the southern ocean. At such times, pirates, adventurers, wizards, and legendary heroes all descend upon the islands in the hopes of finding
This hands-on manual from Leigh McCullough and associates teaches the nuts and bolts of practicing short-term dynamic psychotherapy, the research-supported model first presented in Changing Character, McCullough's foundational text. Reflecting the ongoing evolution of the approach, the manual