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A supplement devoted to playing solo and co-operative games of Frostgrave.
There are many tales of the Frozen City, and not all of them tell of battles between rival wizards. Often, the greatest adventures are those that pit a wizard and his trusty warband against the myriad perils found amidst the ruins of Felstad.
This new supplement for Frostgrave presents full rules for playing solo and co-operative games in which the feuds and skirmishes of wizards take a back seat to the exploration and unlocking of the mysteries of the city. These include guidelines for both dungeon crawls and adventuring in the ruins, new traps, unique random encounters, and four multi-scenario mini-campaigns to get players started.
Why should wizards fight amongst themselves? There is plenty of treasure for all and the Frozen City is enemy enough
A supplement devoted to playing solo and co-operative games of Frostgrave.There are many tales of the Frozen City, and not all of them tell of battles between rival wizards. Often, the greatest adventures are those that pit a wizard and his trusty warband against the myriad perils found amidst the
This first supplement for Frostgrave: Second Edition offers a huge campaign filled with new monsters, magic, and treasure.Fires rage throughout the Frozen City as an inhuman army pours out of the cracks between realities. In the distant past, a cabal of city elders sought to save their lives by
A supplement for Frostgrave: Ghost Archipelago, focusing on the Dricheans, the Lost Isles' most powerful faction, and featuring new scenarios, creatures, crew options, and treasure. This supplement for Frostgrave: Ghost Archipelago examines the scattered realms of the Dricheans, presenting players
In this supplement for Frostgrave, players lead their warbands into the northern reaches of the city, exploring the ruined temples of the Frozen City to search for the lost secrets of evocation--the art of summoning demons. While the lure of such knowledge is great, few wizards have ventured into
With this new supplement for Frostgrave, players lead their warbands into the vast network of catacombs, sewers, and dungeons that run beneath the Frozen City. It was in these dark confines that ancient wizards experimented on living creatures, creating strange hybrids and deadly monsters, many of
In this new supplement for Frostgrave, some of the biggest names in gaming turn their creative powers towards the Frozen City, each contributing a scenario and adding their own flair to the game. Featuring scenarios by Alessio Cavatore, Alex Buchel, Andy Chambers, Gav Thorpe, Chris Pramas, Daniel
Thaw of the Lich Lord is a complete campaign for Frostgrave that will challenge both new and veteran players. Through a series of linked scenarios, players discover the existence of a new power in the Frozen City, one who was old when the great city was still young, and who saw both its rise and
A lavishly presented collection and celebration of the artwork of Frostgrave by Dmitry and Kate Burmak, complete with concept sketches and commentary from the creators. Even before the original Frostgrave rulebook landed in players' hands, its artwork, previewed in the run-up to release, attracted
Part magical university, part museum, part tourist attraction, the great Collegium of Artistry had flourished in Felstad's final days. Under the leadership of the seemingly immortal Malcor the Mad, the vast complex expanded, with new wings being built wherever they would fit, including up and down
The Ghost Archipelago has returned. A vast island chain, covered in the ruins of ancient civilizations, the Archipelago appears every few centuries, far out in the southern ocean. At such times, pirates, adventurers, wizards, and legendary heroes all descend upon the islands in the hopes of finding
The second supplement for Oathmark: Battles of the Lost Age, bringing rules for undead forces, character development, and a completely new campaign for players to experience. Dark necromancers have laid claim to forsaken kingdoms and summoned forth the souls of those who defiled their oathmarks
A supplement for Oathmark: Battles of the Lost Age, giving players rules for creating elite units of warriors known as battlesworn and charting their progress from battle-to-battle. In the horror and chaos of battle, the outcome can often hang on the briefest of moments. It is at these times that
The third supplement for Oathmark: Battles of the Lost Age includes numerous scenarios, rules for special formations and rules for narrative events and the passage of time that can affect the armies of a kingdom. Time is the bane of all kings. Always does it march forward, bringing change and
New York Times bestselling author Colleen McCullough re-creates an extraordinary epoch before the mighty Republic belonged to Julius Caesar--when Rome's noblewomen were his greatest conquest.His victories were legend--in battle and bedchamber alike. Love was a political weapon he wielded cunningly
The second terrifying tale in the Spook's spin-off series from bestselling author Joseph Delaney. Thomas Ward was working as the new County Spook, fighting the Dark with his own
A fascinating family memoir from Joseph O'Neill, author of the Man Booker Prize longlisted and Richard & Judy pick,
'Haunting ... teems with raw emotion, and McCullough deftly captures the experience of learning to behave in a male-driven society and then breaking outside of it.'--The New Yorker 'I will be haunted and empowered by Artemisia Gentileschi's story for the rest of my life.'--Amanda Lovelace,
Joseph Conrad's dark satire on English society In the only novel Conrad set in London, The Secret Agent communicates a profoundly ironic view of human affairs. The story is woven around an attack on the Greenwich Observatory in 1894 masterminded by Verloc, a Russian spy working for the police, and
With extraordinary narrative power, New York Times bestselling author Colleen McCullough sweeps the reader into a whirlpool of pageantry and passion, bringing to vivid life the most glorious epoch in human history.When the world cowered before the legions of Rome, two extraordinary men dreamed of
A skirmish wargame set in a dangerous galaxy where players command a small crew of adventurers hunting for loot, while trying not to call too much attention to their activities. In a galaxy torn apart by the Last War, vast pirate fleets roam from system to system, robbing, extorting, and enslaving
A mass-battle fantasy game in which players can field combined armies of humans, elves, goblins, dwarves, and more, and develop that army over the course of a campaign. Empires have fallen, and the land is broken. The great oathmarks that once stood as testaments to the allegiances and might of
The #1 New York Times bestseller from David McCullough, two-time winner of the Pulitzer Prize--the dramatic story-behind-the-story about the courageous brothers who taught the world how to fly--Wilbur and Orville Wright. On a winter day in 1903, in the Outer Banks of North Carolina, two
This hands-on manual from Leigh McCullough and associates teaches the nuts and bolts of practicing short-term dynamic psychotherapy, the research-supported model first presented in Changing Character, McCullough's foundational text. Reflecting the ongoing evolution of the approach, the manual