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A mass-battle fantasy game in which players can field combined armies of humans, elves, goblins, dwarves, and more, and develop that army over the course of a campaign.
Empires have fallen, and the land is broken. The great oathmarks that once stood as testaments to the allegiances and might of nations have crumbled into ruin. In this lost age, fealty and loyalty are as valuable as gold and as deadly as cold iron, and war is ever-present. Created by Joseph A. McCullough, designer of Frostgrave and Frostgrave: Ghost Archipelago, Oathmark is a mass-battle fantasy wargame that puts you in command of the fantasy army you've always wanted, whether a company of stalwart dwarves or a mixed force with proud elves, noble men and wild goblins standing shoulder-to-shoulder in the battle-line. Fight through an integrated campaign system and develop yourA mass-battle fantasy game in which players can field combined armies of humans, elves, goblins, dwarves, and more, and develop that army over the course of a campaign. Empires have fallen, and the land is broken. The great oathmarks that once stood as testaments to the allegiances and might of
The second supplement for Oathmark: Battles of the Lost Age, bringing rules for undead forces, character development, and a completely new campaign for players to experience. Dark necromancers have laid claim to forsaken kingdoms and summoned forth the souls of those who defiled their oathmarks
The third supplement for Oathmark: Battles of the Lost Age includes numerous scenarios, rules for special formations and rules for narrative events and the passage of time that can affect the armies of a kingdom. Time is the bane of all kings. Always does it march forward, bringing change and
A supplement for Oathmark: Battles of the Lost Age, giving players rules for creating elite units of warriors known as battlesworn and charting their progress from battle-to-battle. In the horror and chaos of battle, the outcome can often hang on the briefest of moments. It is at these times that
The Ghost Archipelago has returned. A vast island chain, covered in the ruins of ancient civilizations, the Archipelago appears every few centuries, far out in the southern ocean. At such times, pirates, adventurers, wizards, and legendary heroes all descend upon the islands in the hopes of finding
A lavishly presented collection and celebration of the artwork of Frostgrave by Dmitry and Kate Burmak, complete with concept sketches and commentary from the creators. Even before the original Frostgrave rulebook landed in players' hands, its artwork, previewed in the run-up to release, attracted
A supplement for Frostgrave: Ghost Archipelago, focusing on the Dricheans, the Lost Isles' most powerful faction, and featuring new scenarios, creatures, crew options, and treasure. This supplement for Frostgrave: Ghost Archipelago examines the scattered realms of the Dricheans, presenting players
- The Lost Lines of England series documents a lost age of steam-train travel which thrived from the mid-19th century to the early 20th century. - An informative, accessible and portable resource for the train enthusiast as well as the general reader, and a superb souvenir or gift for visitors past
Long ago, the great Colossus of Argantheon stood upon one of the outer islands, its vast, outstretched arm pointing the way to the Crystal Pool, or so the ancient texts claim. Then, during some forgotten war, the Colossus was shattered, and its parts flung across the Archipelago, to lie in
- The Lost Lines of England series documents a lost age of steam train travel that thrived throughout the country from the mid-19th century to the early to mid-20th century. - An informative, accessible and portable resource for the train enthusiast as well as the general reader, and a superb
A skirmish wargame set in a dangerous galaxy where players command a small crew of adventurers hunting for loot, while trying not to call too much attention to their activities. In a galaxy torn apart by the Last War, vast pirate fleets roam from system to system, robbing, extorting, and enslaving
Pigeonholed in popular memory as a Jazz Age epicurean, a playboy, and an emblem of the Lost Generation, F. Scott Fitzgerald was at heart a moralist struck by the nation's shifting mood and manners after World War I. In Paradise Lost, David Brown contends that Fitzgerald's deepest allegiances were
#1 New York Times bestseller Two-time winner of the Pulitzer Prize David McCullough tells the dramatic story-behind-the-story about the courageous brothers who taught the world how to fly: Wilbur and Orville Wright. On a winter day in 1903, in the Outer Banks of North Carolina, two unknown brothers
In Four Lost Cities, acclaimed science journalist Annalee Newitz takes readers on an entertaining and mind-bending adventure into the deep history of urban life. Investigating across the centuries and around the world, Newitz explores the rise and fall of four ancient cities, each the center of a
The first in a major series of new collections bringing the long lost UK war comics of Italian art maestro Hugo Pratt to the public in stunning new editions. Two brothers of differing rank have to make extraordinary sacrifices in the line of the toughest duty. This is a true story of courage under
'Every age has its own kind of war.' - Clausewitz, On War Raids, invasions and sieges; trench battles, naval encounters and aerial dogfights; civil wars, guerrilla wars, trade wars and nuclear wars; wars of succession, religion and independence - wars have been fought in all kinds of ways and for
This scarce antiquarian book is a facsimile reprint of the original. Due to its age, it may contain imperfections such as marks, notations, marginalia and flawed pages. Because we believe this work is culturally important, we have made it available as part of our commitment for protecting,
A beautiful hardback edition of The Last Battle, book seven in the classic series, The Chronicles of Narnia. This edition is complete with cover and colour interior art by the original illustrator, Pauline
A major new interpretation of Vergil's epic poem as a struggle between two incompatible versions of the Homeric hero This compelling book offers an entirely new way of understanding the Aeneid. Many scholars regard Vergil's poem as an attempt to combine Homer's Iliad and Odyssey into a single epic
The defeat of the Ottomans by the Holy League fleet at the Battle of Lepanto (1571) was among the most celebrated international events of the sixteenth century. This volume anthologizes the work of twenty-two poets from diverse social and geographical backgrounds who composed Latin poetry, often
Part magical university, part museum, part tourist attraction, the great Collegium of Artistry had flourished in Felstad's final days. Under the leadership of the seemingly immortal Malcor the Mad, the vast complex expanded, with new wings being built wherever they would fit, including up and down
The stunning story of one of America's great disasters, a preventable tragedy of Gilded Age America, brilliantly told by master historian David McCullough. At the end of the nineteenth century, Johnstown, Pennsylvania, was a booming coal-and-steel town filled with hardworking families striving for
Return to 'The Lost World of Football' through this Aladdin s cave of memories and memorabilia, guaranteed to whisk you back to the magical atmosphere of a more innocent era of soccer. If you were one of the army of obsessive soccer kids at any time from England s World Cup win to the dawn of the