Ceny a dostupnost se mohou měnit i několikrát za den. Zkontrolujte si aktuální údaje přímo v e-shopech. Všechny dostupné barvy a velikosti naleznete přímo v e-shopech.
This beautifully illustrated atlas is the first book to map and explore the spectacular imaginary cities of video
Produkt Virtual Cities - An Atlas & Exploration of Video Game Cities (Dimopoulos Konstantinos)(Pevná vazba) je označen EAN kódem 9781783528486.
Kategorie | Video |
EAN | 9781783528486 |
This beautifully illustrated atlas is the first book to map and explore the spectacular imaginary cities of video
100 Greatest Video Game Franchises provides readers with an understanding of the cultural significance of these iconic games. Whether the reader is seeking out information on a particular series or on series produced by the same developer, students, scholars, and fans alike will find this
An exploration of why we play video games despite the fact that we are almost certain to feel unhappy when we fail at them.We may think of video games as being 'fun,' but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken. When we play video games, our facial
An A to Z of video games – 300 entries showcasing the most influential and celebrated games, consoles, publishers, and more A visual history of all things video games, this book will provide the reader with an overview of the gaming industry, from the very first game created around the
'A love letter to gaming in all its forms - from board games, to role-play, to virtual reality and video games. For fans of gaming, this is the perfect read. For those new to gaming, it is the perfect introduction' The Scotsman A thrilling illustrated journey through the history of video games and
An exploration of interaction design through 35 classic examples of video games, from Space Invaders to MinecraftOur lives are increasingly lived on screens, and every one of our electronic interactions is mediated by a designed interface, which can be buggy and incomprehensible or inviting and
AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition
Japan has produced thousands of intriguing video games. For any number of reasons, not all of them were ever released outside of the country, especially in the '80s and '90s. While many of these titles have since been documented by the English-speaking video game community - and in some cases, even
More exciting than a video game, this boredom-busting book is an explosion of information about sensational topics kids love: dessert, underwear, amusement parks, pirates, famous criminals, marsupials, Ancient Egypt, famous landmarks, you name it! The new 5,000 Awesome Facts (About Everything!) 2
An atmospheric and characterful look at the world of the hugely successful video game Life is Strange, through the eyes of Max and Chloe. Welcome to Blackwell Academy is an in-universe book from the Life is Strange video game franchise from Dontnod Entertainment and Square Enix. This detailed book
What explains the massive worldwide success of video games such as Fortnite, Minecraft, and Pok mon Go? Game companies look unconventional--and are often ignored--from the standpoint of traditional business strategy. Yet they have thrived in the face of digitalization, generating billions in
An in-depth analysis of the best video game franchises, characters, consoles, and computers of the 1980's. Curating the most important games, including Pac Man, Tetris, Frogger, Outrun, Zelda, Super Mario, and more, as well as the hardware: the NES, C64, Sega Mega System, the Amiga 50, and
The inside story of the booming video game industry from the late 1990s to the present, as told by the Managing Director of Ubisoft's Massive Entertainment (The Division, Far Cry 3, Assassin's Creed: Revelations). At Massive Entertainment, a Ubisoft studio, a key division of one of the largest,
A bumper collection of facts about video games from YouTuber extraordinaire, Larry Bundy Jr, this book will debunk myths and urban legends, delve into developers' biggest successes and failures, explore the odd characters behind the games and unearth the obscure, the forgotten, the cancelled and
An interactive, at-home puzzle experience inspired by escape rooms. You're trapped inside a video game! You've got to use content from the book and the separate die-cut pages, and work out how to solve the puzzles for yourself by experimenting, just like an escape
Unlock the mysteries and magic within League of Legends, one of the world's most popular video games, in this encyclopedic and collectible companion book that explores the game's epic lore. Embark on a journey through the realms of Runeterra in this first-ever collectible companion book, published
Kids who love video games will love this fifth and final installment of the 5-book series about 12-year old Jesse Rigsby and the wild adventures he encounters inside different video games. Age Level: 8-12 Grade Level: 3rd and up Jesse and Eric have ten minutes to save the world. In those ten
An informative guide for parents about how to get the best out of screen-time, gaming and gadgets for their
An illuminating introduction to a visionary figure in the history of video art and video sculpturePublished in conjunction with an exhibition at the Museum of Modern Art, Shigeko Kubota: Liquid Reality sheds new light on the multilayered practice of Shigeko Kubota (1937-2015), who broke new ground
Why video games need feminism and feminism needs video games.'You play like a girl' it's meant to be an insult, accusing a player of subpar, un-fun playing. If you're a girl, and you grow up, do you 'play like a woman'--whatever that means? In this provocative and enlightening book, Shira Chess
Set in the world of Blizzards award-winning video game franchise Diablo, witness the birth of a hero! Jacob has fled from his homeland in the north led by the visions of an ancient prophet. Jacob finds his destiny in the sword of an archangel - Tyrael. But will Jacob be able to claim the sword that
Game Art is a collection of breathtaking concept art and behind-the-scenes interviews from videogame developers, including major players like Square Enix, Bioware, and Ubisoft as well as independent but influential studios like Tale of Tales and Compulsion Games. Immerse yourself in fantastic