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This beautifully illustrated atlas is the first book to map and explore the spectacular imaginary cities of video
Produkt Virtual Cities - An Atlas & Exploration of Video Game Cities (Dimopoulos Konstantinos)(Pevná vazba) je označen EAN kódem 9781783528486.
Kategorie | Knihy, Video |
EAN | 9781783528486 |
This beautifully illustrated atlas is the first book to map and explore the spectacular imaginary cities of video
Evanescent Cities is a photographic exploration of the neighborhoods of Long Island City, Queens and Greenpoint and Williamsburg, Brooklyn. These neighborhoods have undergone a massive shift over the last few decades as New York City becomes more prosperous. At the same time, the cities evolution
100 Greatest Video Game Franchises provides readers with an understanding of the cultural significance of these iconic games. Whether the reader is seeking out information on a particular series or on series produced by the same developer, students, scholars, and fans alike will find this
'A love letter to gaming in all its forms - from board games, to role-play, to virtual reality and video games. For fans of gaming, this is the perfect read. For those new to gaming, it is the perfect introduction' The Scotsman A thrilling illustrated journey through the history of video games and
An authoritative - and fascinating - investigation into the spatial and social dynamics of cities at a global scale | Shaping Cities in an Urban Age is the third and final addition to Phaidon's hugely successful Urban Age series, published in collaboration with the London School of Economics
AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition
In Four Lost Cities, acclaimed science journalist Annalee Newitz takes readers on an entertaining and mind-bending adventure into the deep history of urban life. Investigating across the centuries and around the world, Newitz explores the rise and fall of four ancient cities, each the center of a
From the origins of urbanization in Mesopotamia to the global metropolises of today, great cities have marked the development of human civilization.The Great Cities in History tells their stories, starting with the earliest, from Uruk and Memphis to Jerusalem and Alexandria. Next come the fabulous
Take a trip through 86 of the world's greatest cities. A mix of photography, beautiful illustrations and hand drawn maps take readers on an incredible world tour. Each page is packed with facts on city living - from food and festivals to architecture and history. This stunning compendium of cities
An atmospheric and characterful look at the world of the hugely successful video game Life is Strange, through the eyes of Max and Chloe. Welcome to Blackwell Academy is an in-universe book from the Life is Strange video game franchise from Dontnod Entertainment and Square Enix. This detailed book
More exciting than a video game, this boredom-busting book is an explosion of information about sensational topics kids love: dessert, underwear, amusement parks, pirates, famous criminals, marsupials, Ancient Egypt, famous landmarks, you name it! The new 5,000 Awesome Facts (About Everything!) 2
The pivotal nodes in the world city network are global cities---cities of supreme strategic value in global economy and politics, science and technology, culture, and society. Global Cities: Past, Present and Future explores the evolution of global cities---their formation, rise, development and
City of cities, the modern world's first great metropolis, London has shaped everything from clothing to youth culture. It has a unique place in the world's memory, even as its role has changed from the capital of the planet to its playground, and as its lived history has mutated into the heritage
A study on the effects of war damage to cities' inhabitants and the restoration of culturak memory through architectural
An interactive, at-home puzzle experience inspired by escape rooms. You're trapped inside a video game! You've got to use content from the book and the separate die-cut pages, and work out how to solve the puzzles for yourself by experimenting, just like an escape
Jane Commane's first collection is an exploration of the post-industrial towns and cities of the Midlands, Britain's heartlands that are forever on the
An illuminating introduction to a visionary figure in the history of video art and video sculpturePublished in conjunction with an exhibition at the Museum of Modern Art, Shigeko Kubota: Liquid Reality sheds new light on the multilayered practice of Shigeko Kubota (1937-2015), who broke new ground
Lonely Planet's bestselling The Cities Book is back. Fully revised and updated, it's a celebration of 200 of the world's most exciting urban destinations, beautifully photographed and packed with trip advice and recommendations from our experts - making it the perfect companion for any traveller
Unlock the mysteries and magic within League of Legends, one of the world's most popular video games, in this encyclopedic and collectible companion book that explores the game's epic lore. Embark on a journey through the realms of Runeterra in this first-ever collectible companion book, published
Set in the world of Blizzards award-winning video game franchise Diablo, witness the birth of a hero! Jacob has fled from his homeland in the north led by the visions of an ancient prophet. Jacob finds his destiny in the sword of an archangel - Tyrael. But will Jacob be able to claim the sword that
Cities have been missing from analyses of the global economic crisis and debates about how to generate a sustainable recovery. Cities and crisis provides a fresh assessment of what has changed since 1990 and what has not, of policy assumptions about urban economies, and of lessons of experience. A