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Video Green examines the explosion of late 1990s Los Angeles art driven by high-profile graduate programs.
Video Green examines the explosion of late 1990s Los Angeles art driven by high-profile graduate programs. Probing the surface of art-critical buzzwords, Chris Kraus brilliantly chronicles how the City of Angels has suddenly become the epicenter of the international art world and a microcosm of the larger culture. Why is Los Angeles so completely divorced from other realities of the city? Shrewd, analytic and witty, Video Green is to the Los Angeles art world what Roland Barthes' Mythologies were to the society of the spectacle: the live autopsy of a ghost
Produkt Video Green: Los Angeles Art and the Triumph of Nothingness (Kraus Chris)(Paperback) má přiřazen EAN kód 9781584350224.
Kategorie | Video |
EAN | 9781584350224 |
Video Green examines the explosion of late 1990s Los Angeles art driven by high-profile graduate programs.Video Green examines the explosion of late 1990s Los Angeles art driven by high-profile graduate programs. Probing the surface of art-critical buzzwords, Chris Kraus brilliantly chronicles how
Offering historical and theoretical positions from a variety of art historians, artists, curators, and writers, this groundbreaking collection is the first substantive sourcebook on abstraction in moving-image media. With a particular focus on art since 2000, Abstract Video addresses a longer
Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games
'This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.' --
Geek art is the new pop art Characters from comics, movies, TV shows, and video games are a part of the collective imagination forever, so it's only natural that artists would begin integrating them into their work, giving birth to a new artistic movement: GEEK-ART. In Total Geek Art, the work of
Using paratextual theory to address the accusations of gimmickry often directed towards extreme art films, Cultivating Extreme Art Cinema: Text, Paratext, and Home Video Culture focuses upon the DVD and Blu-ray object, analysing how sleeve designs, blurbs, and special features shape the identity of
The NES is one of the most iconic video game systems of all time, and is often credited with saving the American video games industry in the early 80s when it looked likely to collapse.The NES Encyclopedia is a complete reference guide to every game released on the Nintendo Entertainment System,
An illuminating introduction to a visionary figure in the history of video art and video sculpturePublished in conjunction with an exhibition at the Museum of Modern Art, Shigeko Kubota: Liquid Reality sheds new light on the multilayered practice of Shigeko Kubota (1937-2015), who broke new ground
This revised sixth edition of The Technique of Film and Video Editing provides a detailed, precise look at the artistic and aesthetic principles and practices of editing for both picture and sound. Ken Dancyger puts into context the storytelling choices an editor will have to make against a
Game Art is a collection of breathtaking concept art and behind-the-scenes interviews from videogame developers, including major players like Square Enix, Bioware, and Ubisoft as well as independent but influential studios like Tale of Tales and Compulsion Games. Immerse yourself in fantastic
The first full-length study of transgender representations in art, fiction, film, video, and music In her first book since the critically acclaimed Female Masculinity, Judith Halberstam examines the significance of the transgender body in a provocative collection of essays on queer time and space
Video Encoding by the Numbers teaches you to optimize the quality and efficiency of your streaming video by objectively detailing the impact of critical configuration options with industry-standard quality metrics like PSNR and SSIMplus. This takes the guesswork out of most encoding decisions and
Take your video projects to the next level with the power of green screen This easy-to-follow guide clearly explains green screen technology and shows, step-by-step, how to dream up and create professional-grade video effects. Written by a teacher-maker-librarian, The Green Screen Makerspace
Finally: an evidence-based, reassuring guide to what to do about kids and screens, from video games to social media.Today's babies often make their debut on social media with the very first sonogram. They begin interacting with screens at around four months old. But is this good news or bad news? A
Since the introduction of portable consumer electronics nearly a half century ago, artists throughout the world have adapted their latest technologies to art-making. This first-hand account by the curator who has been following video art from its beginnings in the late 1960s, when artists first
The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis- -vis other narrative media. This book underscores the importance of video games as narratives and offers a framework for analysing the many-ended
Two brilliant books in one! VIDEO ROSE Rose loves watching videos and is sat in front of the telly ALL the time. So when the video player breaks, it's a total nightmare! But then a very mysterious repair man comes to fix
This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment. The text features the most innovative games and introduces the pioneers who developed them. It offers brief analyses of the
A complete, illustrated history of video games--highlighting the machines, games, and people who have made gaming a worldwide, billion-dollar industry/artform--told in a graphic novel format. Author Jonathan Hennessey and illustrator Jack McGowan present the first full-color, chronological origin
A history of the golden period of video games written by comedian and Twitch streaming legend Steve
Video cover art is a unique and largely lost artform representing a period of unabashed creativity during the video rental boom of the 1980s to early 1990s. The art explodes with a succulent, indulgent blend of design, illustration, typography, and hilarious copywriting. Written and curated by Tom
# 1 Best Seller in Movies, Video Guides & Reviews -- The Life-Changing Power of AnimeA celebration of Anime: Many books on anime simply offer a list of 'essential titles' and recommendations. Anime Impact goes deeper by showcasing the many voices of anime's biggest fans. You'll find many distinct
Including over 100 illustrations from mainstream film to independent film, video art, performance and the visual arts, this important and original book explores how technology has affected artists' abilities and forms to express themselves.From analogue photography to more recent artistic practices
A psychologist and life-long fan of video games helps you understand what psychology has to say about why video games and mobile game apps are designed the way they are, why players behave as they do, and the psychological tricks used to market and sell