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An exciting mix and match game for children with hundreds of fun top and bottom combinations. Hervé Tullet (b. 1958) published his first book for children in 1994 and has since become one of the world's most innovative children's authors and has won numerous awards. Known in France as 'the prince of preschool books', Tullet takes the concept of reading to a new level, teaching young minds to think imaginatively, independently and creatively. His titles include the New York Times bestseller Press Here, as well as I am Blop!, The Big Book of Art, The Giant Game of Sculpture and the 'Let's Play Games' series of board books for young children, published by Phaidon. He lives in Paris.
A game of tops and tails with exciting, unexpected combinations
Ages
An exciting mix and match game for children with hundreds of fun top and bottom combinations. Hervé Tullet (b. 1958) published his first book for children in 1994 and has since become one of the world's most innovative children's authors and has won numerous awards. Known in France as 'the prince
A brightly colored graphic game that introduces little ones to the wonderful world of lines. There are dozens of combinations to be made in this mix and match book. Hervé Tullet (b. 1958) published his first book for children in 1994 and has since become one of the world's most innovative
To play The Game of Let's Go!, close your eyes, place your finger on the magic line and take a journey through these pages and into the vast world of your imagination. What will your adventure be?Ages
A creative game of turn the flaps, in which children can create their own
Press Here, the irrepressible New York Times bestseller, is now available in a Spanish language edition. With four starred reviews, a long-running spot as a New York Times bestseller, and appearances on almost every major Best of Year list, this remarkable book has won ardent fans everywhere with
Are you ready? Place your finger on 'start' and then follow the trail with the tip of your finger. You have to turn the pages and find the matching shapes in order to follow the right trail and get to the end. Off you go! Hervé Tullet (b. 1958) published his first book for children in 1994 and
Spend a sunny day in the beautiful countryside. Sit beneath an apple tree, run through flower-filled meadows, climb the highest mountain... and then flip the book and make your way back through the same landscape by the light of the moon!Illustrated in a vibrant riot of colours, this book can be
An exploration of the relationship between games and art that examines the ways that both gamemakers and artists create game-based artworks.Games and art have intersected at least since the early twentieth century, as can be seen in the Surrealists' use of Exquisite Corpse and other games,
Tom Kitchin's Meat & Game showcases the brilliant talents of one of the UK and Scotland's favourite chefs.Tom's passion for game, and his ability to transform that passion into irresistible ways to enjoy it at home, is fully celebrated within the covers of this beautiful book. Venison, partridge,
A roleplaying game of myth and survival at the dawn of history.Paleomythic is a roleplaying game of grim survival and mythical adventures in the land of Ancient Mu, a harsh prehistoric world full of mysterious ruins and temples to explore, huge and terrible creatures that roam and spread fear
Read this book to learn about one of Earth's last frontiers: mountain tops. Learn about the harsh weather, extreme landforms, and unusual living things found in this
This set of three volumes, written by a famous big game hunter, relates his adventures in India and Africa. Corbett depicts the savage beauty of Kenya's wildlife as well as his encounters with the villages of the Kumaon Hills, and the customs and lifestyles of the people
An interactive picture book from the creator of the New York Times bestsellers Press Here and Mix It Up Enjoy a ride of color, shape, motion, and imagination: It's only a yellow dot...but what a dot it is Readers won't be able to resist this jaunty, adventurous dot, nor its invitation to play
Zack, John, and Tony are the best of friends. They also happen to be at the top of their game; however, their 'game' isn't exactly legal. After celebrating a job well done, their boss, whom nobody trusts, arrives with a new assignment. One that the three of them swore they would never take, one
Feminist War Games? explores the critical intersections and collisions between feminist values and perceptions of war, by asking whether feminist values can be asserted as interventional approaches to the design, play, and analysis of games that focus on armed conflict and economies of violence
Presents research exploring the theoretical and practical aspects of digital games and technological applications within contemporary education. Featuring coverage on a range of topics such as digital integration, educational simulation, and learning theories, this book is designed for teachers,
Timed to the release year of the game, The Art of Destiny showcases the stunning art and design behind one of the most highly anticipated new franchises in gaming today. From the mysterious dunes of Mars to the jungles of Venus and the abandoned aerospace installations on the Moon, Destiny takes
This book critically enhances the appreciation of sport and diplomacy in global affairs from the perspective of both practitioners and scholars. It draws on a range of scholarship across history, politics, sociology and international relations. It explores the linkages across these fields
The return of the classic book on games and play that illuminates the relationship between the well-played game and the well-lived life. In The Well-Played Game, games guru Bernard De Koven explores the interaction of play and games, offering players--as well as game designers, educators, and
Unlock the mysteries and magic within League of Legends, one of the world's most popular video games, in this encyclopedic and collectible companion book that explores the game's epic lore. Embark on a journey through the realms of Runeterra in this first-ever collectible companion book, published