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From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scenes account of the video game industry: how some of the past decade's most renowned studios fell apart--and the stories, both triumphant and tragic, of what happened next.
Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it. The business of videogames is both a prestige industry and an opaque one. Based on dozens of first-hand interviews that cover the development of landmark games--Bioshock Infinite, Epic Mickey, Dead Space, and more--on to the shocking closures of the studios that made them,From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scenes account of the video game industry: how some of the past decade's most renowned studios fell apart--and the stories, both triumphant and tragic, of what happened next. Jason Schreier's
Developing video games-hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier
The Bioshock series looms large in the industry and culture of video games for its ambitious incorporation of high-minded philosophical questions and retro-futuristic aesthetics into the ultraviolent first-person shooter genre. Beyond the Sea marks ten years since the release of the original game
Writing for the multibillion-dollar video-game industry is unlike writing for any other medium. Slay the Dragon will help you understand the challenges and offer creative solutions to writing for a medium where the audience not only demands a great story, but to be a driving force within it. Aimed
A potent new book examines the overlap between our ecological crisis and video games Video games may be fun and immersive diversions from daily life, but can they go beyond the realm of entertainment to do something serious--like help us save the planet? As one of the signature issues of the
The new novel set within the action of the Xbox Game Studios video game Gears 5, by New York Times bestselling author Jason Hough. THE OFFICIAL TIE-IN TO THE EXCITING VIDEO GAMES GEARS 5 AND GEARS TACTICS In the aftermath of Settlement 2's destruction, Kait Diaz reels from the near loss of a close
The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis- -vis other narrative media. This book underscores the importance of video games as narratives and offers a framework for analysing the many-ended
Shortlisted for the 2016 David Gemmell Legend Award for Best Novel.The third in The Faithful and the Fallen series, Ruin by John Gwynne continues the gripping battle of good vs evil.The Banished Lands are engulfed in war and chaos. The cunning Queen Rhin has conquered the west and High King Nathair
The official prequel to the action video game Gears 5, beginning immediately after Gears of War 4 and leading directly into the new game. THE OFFICIAL BRIDGE TO GEARS 5 Following Reyna Diaz's death at the hands of the Swarm, Kait seals her mother's tomb, swearing revenge. With her allies, including
Educator Wellbeing, written in response to the 2020 Global Pandemic, speaks to the long-ignored expectations that Educators live with and the impact on their wellbeing that going above and beyond to serve their students has. This book is a relatable and practical read for teachers to build tools
The official in-world gaming and lore guide to the hit survival horror video game Hello Neighbor, complete with artifacts from the games, novels, and more!Peek into the twisted world of Hello Neighbor with this one-of-a-kind guidebook! Unpack the game step-by-step with in-world blueprints, notes
In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of
Become a Player in the Business of Video Game ArtEvery year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It's an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your
Onion O'Brien is in trouble, again. This time he and the rest of the Five O's are trying to stop the destruction of the Valley, the local wasteland where they hang out. But Mayor Ronald Bump has other ideas - he wants to build new apartments there, so he sets local guards The Ferg and Judge on the
A fun and lively look at the mathematical ideas concealed in video gamesDid you know that every time you pick up the controller to your PlayStation or Xbox, you are entering a world steeped in mathematics? Matthew Lane reveals the hidden mathematics in many of today's most popular video games--and
Feminism in Play focuses on women as they are depicted in video games, as participants in games culture, and as contributors to the games industry. Contributors analyze the interconnections between games and the broader societal and structural issues impeding the successful inclusion of women in
Tapping experts in an industry experiencing major disruptions, The Movie Business Book is the authoritative, comprehensive sourcebook, covering online micro-budget movies to theatrical tentpoles. This book pulls back the veil of secrecy on producing, marketing, and distributing films, including
Becoming a millionaire in the mortgage industry doesn't happen by chance. When you lay the proper foundation, you create that opportunity. The first book in Jason C. Myers' invaluable series for mortgage industry professionals, Becoming the Successful Mortgage Broker provides in-depth information
The Body in Recovery challenges the separation of verbal and bodywork therapies by integrating Reich's concepts of character armoring and bioenergetic exercises with psychodynamic theory. Addressed to therapists, this culminating work of twenty years of psychotherapy will also fascinate those
Writing for Minecrafters: Grade 2 features well-loved video game characters and concepts to encourage second grade writing practice. With Steve, Alex, zombies, creepers, and villagers to inspire them, young Minecrafters will be eager to fill the pages with their own words. Colorful art and engaging
Argues for the queer potential of video games While popular discussions about queerness in video games often focus on big-name, mainstream games that feature LGBTQ characters, like Mass Effect or Dragon Age, Bonnie Ruberg pushes the concept of queerness in games beyond a matter of representation,