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Playing Games in the School Library is a comprehensive resource for those looking to explore the use of game-based learning and gamification in the library setting. It illustrates how game play can be developed through applying learning theory to practice, exemplified by case studies taken from a variety of international contexts. The book begins by applying prominent learning theories, in particular the use of games to nurture natural curiosity, problem solving and creativity. It then looks at the effect of playful learning upon individual students and groups. Motivation, engagement and the development of self-esteem are explored alongside social skills such as team working, oracy, communication, motor skills and emotional intelligence. Separate chapters outline the practical use of different types of games including digital, mixed media, physical and active learning and live
Playing Games in the School Library is a comprehensive resource for those looking to explore the use of game-based learning and gamification in the library setting. It illustrates how game play can be developed through applying learning theory to practice, exemplified by case studies taken from a
Today more than ever, companies large and small are using game-based learning to generate and improve employee motivation. In fact, 87% of employees from just about every industry say Gamification makes them more productive workers.The explosion of Gamification is why noted 'turnaround' specialist
Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state management. In addition to the fundamentals, you'll learn best practices, helpful game-architectural patterns, and how to
Save the library, save the world!Kit can't STAND reading. She'd MUCH rather be outside, playing games and getting muddy, than stuck inside with a
The easy way to grasp and use gamification concepts in business Gamification is a modern business strategy that leverages principles from games to influence favorable customer behavior on the web in order to improve customer loyalty, engagement, and retention. Gamification can be used by any
In our unprecedentedly networked world, games have come to occupy an important space in many of our everyday lives. Digital games alone engage an estimated 2.5 billion people worldwide as of 2020, and other forms of gaming, such as board games, role playing, escape rooms, and puzzles, command an
Now in paperback, Game Frame explains how to use the tools of games to remain competitive and successful in today's digital world. We've always been told that games are a distraction--fun perhaps, but unrelated to success. In Game Frame, Aaron Dignan shows the opposite is true: games produce peak
'Karl has written the definitive guide to gamification, which itself is accessible and engaging. He brings trends to life and illustrates the principles of gamification through numerous examples from real-world games.... There is no doubt that 'gamification' is an important and powerful weapon in
Role-playing games seemed to appear of nowhere in the early 1970s and have been a quiet but steady presence in American culture ever since. This new look at the hobby searches for the historical origins of role-playing games deep in the imaginative worlds of Western culture. It looks at the
Make your fantasy tabletop role-playing game even more epic with hundreds of creative and unexpected details to keep your story fresh, your settings vivid and alive, and your friends guessing Take your fantasy world to the next level, all with the roll of a die Random Tables: Cities and Towns is
Helps you to learn to program fun and challenging games using Silverlight, a web-based application that is suitable for rapid, casual game development. This book shows anyone interested in game design and development how to build web-based games using any of the major operating systems and
The definitive guide for anyone with a game idea who wants to know how to get it published from a Game Design Manager at Wizards of the Coast, the world's largest tabletop hobby game company. Do you have an idea for a board game, card game, role-playing game or tabletop game? Have you ever wondered
A potent new book examines the overlap between our ecological crisis and video games Video games may be fun and immersive diversions from daily life, but can they go beyond the realm of entertainment to do something serious--like help us save the planet? As one of the signature issues of the
'A QUICK BUT THOUGHTFUL LOOK INTO THE PROS AND CONS OF GAMIFICATION....'--Daniel H. Pink, Author, Drive Why can't life--and business--be fun? For thousands of years, we've created things called games that tap the tremendous psychic power of fun. In a revised and updated edition of For the Win: The
An anthology of original stories based on the dark fantasy, role-playing video game series from Bioware. Ancient horrors. Marauding invaders. Powerful mages. And a world that refuses to stay fixed. Welcome to Thedas. From the stoic Grey Wardens to the otherworldly Mortalitasi necromancers, from the
The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis- -vis other narrative media. This book underscores the importance of video games as narratives and offers a framework for analysing the many-ended
Get started creating video games using Unreal Engine 4 (UE4) and learning the fundamentals of game development. Through hands-on, step-by-step tutorials, you will learn to design engaging environments and a build solid foundation for more complex games. Discover how to utilize the 3D game design
Dread Trident examines the rise of imaginary worlds in tabletop role-playing games (TRPGs), such as Dungeons and Dragons. With the combination of analog and digital mechanisms, from traditional books to the internet, new ways of engaging the fantastic have become increasingly realized in recent
Build immersive game experiences using the new Unity 2020 features with this practical guideKey Features Unleash the capabilities of C# scripting for creating immersive UI, graphics, Game AI agents and much more Explore Unity's latest tools, including Universal Render Pipeline, Shader Graph, and
West High School boys' basketball team is the worst team in town - everyone knows that. They always lose. But that's OK - Ben and his friends love playing. Then they get a new player. Sam is good, very good. Suddenly everything changes for the West High team, and Ben is excited. But is winning
Grandmaster John Emms presents a repertoire for White after 1 e4 e5, based on the Italian Game and the Bishop's Opening. The lines he recommends are built upon a sound yet aggressive system of development which can be deployed against virtually every Black defence. The emphasis is firmly on
Press Start examines the benefits and uses of gamification, in order for businesses of any size and sector to create engaging and effective marketing campaigns. With many success stories from the likes of LinkedIn, Delta Airlines, Starbucks, and Duolingo, marketing gamification is already a
The Ultimate Role Playing Games Grid Paper Book, Ideal For Creating and Playing Fantasy Games. You Can Easily Design Your Maps, Worlds, Battles, Weapons, Monsters and Much More. This Would Make a Great Gift For All RPG Fans Out There. Book Size - 8.5x11 Inch 120 Pages of 4x4 Graph Paper ( Four
'This book provides practical strategies for developing the mental skills which help speed you to your full potential.'---Dave Winfield What does it mean to play heads-up baseball? A heads-up player has confidence in his ability, keeps control in pressure situations, and focuses on one pitch at a