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From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of game engines for educational and academic purposes. With successful series such as 'Assassin's Creed' or Civilization' selling millions of copies, video games rival even television and cinema in their role in shaping younger audiences' perceptions of the past. Yet classical scholarship, though embracing other popular media as areas of research, has so far largely ignored video games as a vehicle of classical reception.
This collection of essays fills this gap with a dedicated study of receptions, remediations and representations of Classical Antiquity acrossFrom gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as
A potent new book examines the overlap between our ecological crisis and video games Video games may be fun and immersive diversions from daily life, but can they go beyond the realm of entertainment to do something serious--like help us save the planet? As one of the signature issues of the
The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis- -vis other narrative media. This book underscores the importance of video games as narratives and offers a framework for analysing the many-ended
A new and original anthology that introduces the use of rhetoric in the classical world, from Aristotle to Cicero and beyond Classical rhetoric is one of the earliest versions of what is today known as media studies. It was absolutely crucial to life in the ancient world, whether in the courtroom,
This thoroughly revised and expanded edition of The Mediterranean World in Late Antiquity, now covering the period 395-700 AD, provides both a detailed introduction to late antiquity and a direct challenge to conventional views of the end of the Roman empire. Leading scholar Averil Cameron focuses
How gaming intersects with systems like history, bodies, and code Why do we so compulsively play video games? Might it have something to do with how gaming affects our emotions? In Playing with Feelings, scholar Aubrey Anable applies affect theory to game studies, arguing that video games let us
An anthology of original stories based on the dark fantasy, role-playing video game series from Bioware. Ancient horrors. Marauding invaders. Powerful mages. And a world that refuses to stay fixed. Welcome to Thedas. From the stoic Grey Wardens to the otherworldly Mortalitasi necromancers, from the
In classical antiquity, there was much interest in necromancy--the consultation of the dead for divination. People could seek knowledge from the dead by sleeping on tombs, visiting oracles, and attempting to reanimate corpses and skulls. Ranging over many of the lands in which Greek and Roman
In The Darkening Age, Catherine Nixey tells the little-known - and deeply shocking - story of how a militant religion deliberately tried to extinguish the teachings of the Classical world, ushering in unquestioning adherence to the 'one true faith'. The Roman Empire had been generous in embracing
Ancient Jewish and Christian Scriptures examines the writings included in and excluded from the Jewish and Christian canons of Scripture and explores the social settings in which some of this literature was viewed as authoritative and some was viewed either as uninspired or as heretical. John J
The thrilling prequel to Dragon Age: Origins, the hit role-playing video game from award-winning developer BioWare Dragon Age: The Stolen Throne After his mother, the beloved Rebel Queen, is betrayed and murdered by her own faithless lords, young Maric becomes the leader of a rebel army
Save the library, save the world!Kit can't STAND reading. She'd MUCH rather be outside, playing games and getting muddy, than stuck inside with a
Experience the world and characters of the hit video game franchise! When alien forces invade with an army of Machines, the remnants of humanity must depend on Androids of their own design--the placid 2B and the excitable 9S--to survive. From Pod 153, to fans of NieR Automata [ref &NieR: Automata:
Adult learners of ancient Greek are often attracted to it by the prospect of being able to read in the original a particular author or genre. Greek philosophical writing and Plato in particular is often the target. This book's material has been tried and tested by the author over the years with
Become a Player in the Business of Video Game ArtEvery year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It's an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your
The history of Ancient Babylonia in ancient Mesopotamia is epic. After playing host to three great empires, the Hammurabic and Kassite empires, and the Neo-Babylonian Empire ruled by Nebuchadnezzar, it was conquered by the Persians. Entered triumphantly by Alexander the Great, it later provided the
Feminism in Play focuses on women as they are depicted in video games, as participants in games culture, and as contributors to the games industry. Contributors analyze the interconnections between games and the broader societal and structural issues impeding the successful inclusion of women in
Birds pervaded the ancient world. They impressed their physical presence on the daily experience and imaginations of ordinary people in town and country alike, and figured prominently in literature and art. They also provided a fertile source of symbols and stories in their myths and folklore, and
Belinda grew up in Chicago, Illinois with four brothers. She enjoyed reading, writing, playing games, and cooking with her mom. Belinda and her husband Charles raised four daughters; three of which were born within thirty-nine months Belinda enjoyed writing growing up but the desire to write grew
Stories take time to tell; Greek and Roman artists had to convey them in static images. How did they go about it? How could they ensure that their scenes would be recognized? What problems did they have? How did they solve them? This generously illustrated book explores the ways classical artists