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Video art has moved from brief showings on tiny screens in alternative art spaces to dominance in international exhibitions and artistic events, in which vast video installations sometimes occupy factory-sized buildings or video projections take over the walls of an entire city block. It embraces all the significant art ideas and forms of recent times--from Abstract, Conceptual, Minimal, Performance, and Pop to photography and film. Abundantly illustrated with frames and sequences, this updated edition offers a history of the medium from its early practitioners, such as Bruce Nauman and Vito Acconci, who used the video camera as an extension of their own bodies, through the vast array of conceptual, political, personal, and lyrical installations of the 1980s and 1990s by Gary Hill, Bill Viola, Inigo Manglano-Ovalle, Mary Lucier, Michal Rovner, and others up to the present
Produkt Video Art (Rush Michael)(Paperback) popisuje EAN kód 9780500284872.
Kategorie | Knihy, Video |
EAN | 9780500284872 |
Video art has moved from brief showings on tiny screens in alternative art spaces to dominance in international exhibitions and artistic events, in which vast video installations sometimes occupy factory-sized buildings or video projections take over the walls of an entire city block. It embraces
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Become a Player in the Business of Video Game ArtEvery year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It's an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your
What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural phenomena?The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective of both game