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Online video expert, John Cecil provides a guide to successfully utilizing video in your marketing strategy by outlining tools and techniques for video creation and distribution. Online Video Revolution provides a holistic, metrics-driven approach which has been successful for Canon, Legalzoom,
In a 'video first' world, video is one of the most effective tools marketers can use to raise brand awareness, engage consumers, drive website traffic and increase sales. Video Marketing takes a step-by-step and in-depth look at planning and creating great video campaigns, as well as activating,
From Pong to virtual reality, Understanding Video Games, 4th Edition, takes video game studies into the next decade of the twenty-first century, highlighting changes in the area, including mobile, social, and casual gaming.In this new edition of the pioneering text, students learn to assess the
Argues for the queer potential of video games While popular discussions about queerness in video games often focus on big-name, mainstream games that feature LGBTQ characters, like Mass Effect or Dragon Age, Bonnie Ruberg pushes the concept of queerness in games beyond a matter of representation,
What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural phenomena?The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective of both game
Become a Player in the Business of Video Game ArtEvery year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It's an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your
Harness the power of video to promote reflective practice Video recording is the only feedback method that allows educators to view their teaching through their own eyes. Video in Teacher Learning provides guidance on how to get started and how to engage in nonjudgmental, descriptive analysis
A potent new book examines the overlap between our ecological crisis and video games Video games may be fun and immersive diversions from daily life, but can they go beyond the realm of entertainment to do something serious--like help us save the planet? As one of the signature issues of the
Video Chatting for Seniors in easy steps enables readers to fully embrace the world of video chatting - including FaceTime, Facebook Messenger, Facebook Portal, Skype and Zoom. Written with the Senior reader in mind and presented in larger type for easier
Everything kids need to create and star in their own video! YouTube has won the hearts, minds, and eyes of kids around the globe. Young people everywhere are making their mark on this popular platform--some of them even gaining massive followings, worldwide recognition, and the paychecks that come
Two brilliant books in one! VIDEO ROSE Rose loves watching videos and is sat in front of the telly ALL the time. So when the video player breaks, it's a total nightmare! But then a very mysterious repair man comes to fix
Video Encoding by the Numbers teaches you to optimize the quality and efficiency of your streaming video by objectively detailing the impact of critical configuration options with industry-standard quality metrics like PSNR and SSIMplus. This takes the guesswork out of most encoding decisions and
Video art has moved from brief showings on tiny screens in alternative art spaces to dominance in international exhibitions and artistic events, in which vast video installations sometimes occupy factory-sized buildings or video projections take over the walls of an entire city block. It embraces
An A to Z of video games – 300 entries showcasing the most influential and celebrated games, consoles, publishers, and more A visual history of all things video games, this book will provide the reader with an overview of the gaming industry, from the very first game created around the
An illuminating introduction to a visionary figure in the history of video art and video sculpturePublished in conjunction with an exhibition at the Museum of Modern Art, Shigeko Kubota: Liquid Reality sheds new light on the multilayered practice of Shigeko Kubota (1937-2015), who broke new ground
Intelligent Image and Video Compression: Communicating Pictures, Second Edition explains the requirements, analysis, design and application of a modern video coding system. It draws on the authors' extensive academic and professional experience in this field to deliver a text that is
100 Greatest Video Game Franchises provides readers with an understanding of the cultural significance of these iconic games. Whether the reader is seeking out information on a particular series or on series produced by the same developer, students, scholars, and fans alike will find this
An exploration of interaction design through 35 classic examples of video games, from Space Invaders to MinecraftOur lives are increasingly lived on screens, and every one of our electronic interactions is mediated by a designed interface, which can be buggy and incomprehensible or inviting and
New GCSE Chemistry Revision Guide includes Online Edition, Videos &
New GCSE Biology Revision Guide includes Online Edition, Videos &
VIDEO GAME MANIA! Taihei knows Umaru is just a liiiiittle obsessed with video games. But when a new game drops and her obsession reaches unexpected heights, he starts getting worried. Can he run interference before things get out of
Describes the language of video. This title shows how to think like a director, regardless of equipment (amateurs think about the camera, and pros think about communication). It explains the rules developed over a century of movie-making - which work just as well when shooting a two-year-old's
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What does a video game director actually do? What guiding principles do they follow while leading a team of game creators? Longtime Ratchet & Clank director, Brian Allgeier, boils down his decades of experience into 101 fully illustrated tips.Written for both aspiring and experienced creative
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Why video games need feminism and feminism needs video games.'You play like a girl' it's meant to be an insult, accusing a player of subpar, un-fun playing. If you're a girl, and you grow up, do you 'play like a woman'--whatever that means? In this provocative and enlightening book, Shira Chess
Developing video games-hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier
Thai language textbook designed for beginners. Together with Amazon Prime
As video becomes an important tool to expose injustice, an examination of how human rights organizations are seeking to professionalize video activism. Visual imagery is at the heart of humanitarian and human rights activism, and video has become a key tool in these efforts. The Saffron Revolution
Video cover art is a unique and largely lost artform representing a period of unabashed creativity during the video rental boom of the 1980s to early 1990s. The art explodes with a succulent, indulgent blend of design, illustration, typography, and hilarious copywriting. Written and curated by Tom
Chapter 1: Video for LearningLearning in the Digital AgeThe Complexity of the Digital Learning ExperienceLearner-Centered ApproachThe Learner Within the Digital Learning EcosystemThe InstitutionThe InstructorThe Physical Learning SpaceDigital Learning MaterialsLearning TechnologiesLearning
New GCSE Physics Complete Revision & Practice includes Online Ed, Videos &
YouTube is now firmly established as the dominant platform for online video, and it continues to be a site of both experimentation and conflict among media industries, creators and audiences. First published in 2009, this was the first book to take YouTube seriously as a media and cultural
New GCSE Maths Revision Guide: Foundation inc Online Edition, Videos &
New GCSE Biology Complete Revision & Practice includes Online Ed, Videos &
Video game music has been permeating popular culture for over forty years. Now, reaching billions of listeners, game music encompasses a diverse spectrum of musical materials and practices. This book provides a comprehensive, up-to-date survey of video game music by a diverse group of scholars and
Creating a Streaming Video Collection for Your Library covers the main processes associated with streaming video, from licensing to access and evaluation, and will serve as a key reference and source of best practices for libraries adding streaming video titles to their
This second edition of Cut by Cut: Editing Your Film or Video covers the current landscape of postproduction process, taking the reader step by step through the editor's journey from receiving dailies to delivering on film, tape, file, or disk for YouTube, cinema, Blu-ray, or TV. The book guides
From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as
Writing for the multibillion-dollar video-game industry is unlike writing for any other medium. Slay the Dragon will help you understand the challenges and offer creative solutions to writing for a medium where the audience not only demands a great story, but to be a driving force within it. Aimed
UNLOCK YOUR GAME'S NARRATIVE POTENTIAL With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and
An interactive, at-home puzzle experience inspired by escape rooms. You're trapped inside a video game! You've got to use content from the book and the separate die-cut pages, and work out how to solve the puzzles for yourself by experimenting, just like an escape
Recent years have seen an increase in public attention to identity and representation in video games, including journalists and bloggers holding the digital game industry accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers
New GCSE Maths Complete Revision & Practice: Higher inc Online Ed, Videos &
New GCSE Physics AQA Revision Guide - Foundation includes Online Edition, Videos &
New GCSE Chemistry AQA Revision Guide - Foundation includes Online Edition, Videos &
New GCSE Maths AQA Revision Guide: Foundation inc Online Edition, Videos &
New GCSE Maths Complete Revision & Practice: Foundation inc Online Ed, Videos &
New GCSE Maths AQA Revision Guide: Higher inc Online Edition, Videos &
New GCSE Biology AQA Revision Guide - Higher includes Online Edition, Videos &
New GCSE Maths OCR Revision Guide: Higher inc Online Edition, Videos &
New GCSE Chemistry AQA Revision Guide - Higher includes Online Edition, Videos &
New GCSE Combined Science Revision Guide - Foundation includes Online Edition, Videos &
Since 1993, Hollywood has been rendering popular video games on the silver screen, mainly to critical derision and box office failure. While a few have succeeded, many have been hailed as the worst movie ever and left gamers asking: how did that get made? Super Mario fans expecting plumbers jumping
New GCSE Physics AQA Complete Revision & Practice includes Online Ed, Videos &
New GCSE Chemistry AQA Complete Revision & Practice includes Online Ed, Videos &
New GCSE Biology AQA Revision Guide - Foundation includes Online Edition, Videos &
Producing and Directing the Short Film and Video, Fifth Edition is the definitive book on the subject for the serious film student or beginning filmmaker. Its unique two-fold approach looks at filmmaking from the perspectives of both the producer and director, and clearly explains how their
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New GCSE Combined Science Revision Guide - Higher includes Online Edition, Videos &
In this six-session video-based small group bible study (DVD/digital video sold separately), Gary Thomas uses a unique lens to look at parenting, moving beyond raising great children to becoming more holy as a person.What if one of God's primary intentions for you as a parent isn't about
Kids who love video games will love this first installment of the 5-book series about 12-year old Jesse Rigsby and the wild adventures he encounters inside different video games. Jesse Rigsby hates video games--and for good reason. You see, a video game character is trying to kill him. After
New GCSE Maths OCR Revision Guide: Foundation inc Online Edition, Videos &
New GCSE Biology AQA Complete Revision & Practice includes Online Ed, Videos &
New GCSE Maths Edexcel Revision Guide: Foundation inc Online Edition, Videos &
The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis- -vis other narrative media. This book underscores the importance of video games as narratives and offers a framework for analysing the many-ended
A fun and lively look at the mathematical ideas concealed in video gamesDid you know that every time you pick up the controller to your PlayStation or Xbox, you are entering a world steeped in mathematics? Matthew Lane reveals the hidden mathematics in many of today's most popular video games--and
Video Green examines the explosion of late 1990s Los Angeles art driven by high-profile graduate programs.Video Green examines the explosion of late 1990s Los Angeles art driven by high-profile graduate programs. Probing the surface of art-critical buzzwords, Chris Kraus brilliantly chronicles how
Using film and video in the classroom is motivating and fun but can be daunting for the teacher. This book guides and supports teachers with plenty of practical suggestions for activities which can be used with drama, soap opera, comedy, sports programmes and documentaries. Many of the activities
Through the eight-session video-based small group bible study (DVD/digital video sold separately), Love & War, John and Stasi Eldredge help you and your spouse take marriage to new levels through developing deeper intimacy and stepping into the great adventure God has waiting for you ... together
New GCSE Combined Science AQA Revision Guide - Foundation includes Online Edition, Videos &
New GCSE Maths Edexcel Complete Revision & Practice: Foundation inc Online Ed, Videos &
This revised and updated second edition of Cosmetic Injection Techniques: A Text and Video Guide to Neurotoxins and Fillers by esteemed facial plastic surgeons Theda Kontis and Victor Lacombe builds on their bestselling first edition. Content is designed to augment knowledge of beginner injectors
New GCSE Maths Edexcel Complete Revision & Practice: Higher inc Online Ed, Videos &
New GCSE Maths AQA Complete Revision & Practice: Higher inc Online Ed, Videos &
A history of the golden period of video games written by comedian and Twitch streaming legend Steve
This revised sixth edition of The Technique of Film and Video Editing provides a detailed, precise look at the artistic and aesthetic principles and practices of editing for both picture and sound. Ken Dancyger puts into context the storytelling choices an editor will have to make against a
Kids who love video games will love this third installment of the new 5-book series about 12-year old Jesse Rigsby and the wild adventures he encounters inside different video games. Age Level: 8-12 Grade Level: 3rd and up The robots are here and they're not happy, at all. After accidentally
An in-depth analysis of game development and rules and fiction in video games--with concrete examples, including The Legend of Zelda, Grand Theft Auto, and more A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay
New GCSE Maths AQA Complete Revision & Practice: Foundation inc Online Ed, Videos &
Between 1995 and 2000, the number of music videos airing on MTV dropped by 36 percent. As an alternative to the twenty-four-hour video jukebox the channel had offered during its early years, MTV created an original cycle of scripted reality shows, including Laguna Beach, The Hills, The City,
Japan has produced thousands of intriguing video games. For any number of reasons, not all of them were ever released outside of the country, especially in the '80s and '90s. While many of these titles have since been documented by the English-speaking video game community - and in some cases, even
The inside story of the booming video game industry from the late 1990s to the present, as told by the Managing Director of Ubisoft's Massive Entertainment (The Division, Far Cry 3, Assassin's Creed: Revelations). At Massive Entertainment, a Ubisoft studio, a key division of one of the largest,
A major intervention in media studies theorizes the politics and aesthetics of internet video The wave of uprisings and revolutions that swept the Middle East and North Africa between 2010 and 2012 were most vividly transmitted throughout the world not by television or even social media, but in
Kids who love video games will love this second installment in the new 5-book series about 12-year old Jesse Rigsby and the wild adventures he encounters inside different video games. Age Level: 8-12 Grade Level: 3rd and up After Full Blast, Jesse Rigsby and his friend Eric has sworn off video
YouTube is the world's most-visited video sharing site. It is home to over 100 million videos and contains a host of amazing clips, many documenting incredible feats of human endeavour and endurance. YouTube World Records is the first glorious interactive celebration of these heroic and often
Gamers, get ready to level up with How to Draw Video Games From helpful sidekicks to 8-bit aliens and block-style beasts, the video game galaxy is an epic and endless world of battle-ready bosses, spewing lava levels and handyman heroes with the courage to save the day--all you need to do is draw
The inside story of the booming video game industry from the late 1990s to the present, as told by the Managing Director of Ubisoft's Massive Entertainment (The Division, Far Cry 3, Assassin's Creed:
Take your video marketing to the next level with this practical and insightful resource Like, Comment, Share, Buy: The Beginner's Guide to Marketing Your Business With Video Storytelling delivers powerful and actionable strategies to move your company's brand to the forefront of your customers'
Kids who love video games will love this fifth and final installment of the 5-book series about 12-year old Jesse Rigsby and the wild adventures he encounters inside different video games. Age Level: 8-12 Grade Level: 3rd and up Jesse and Eric have ten minutes to save the world. In those ten
Level designers build worlds, set missions, and lay irresistible paths to make sure we keep playing their games late into the night. It's a hugely competitive field, requiring both technical and artistic skill. Bringing together interaction, usability and experience design, this book shows how
Making Video Dance: A Step-by-Step Guide to Creating Dance for the Screen is the first workbook to follow the entire process of video dance production: from having an idea, through to choreographing for the screen, filming and editing, and distribution. In doing so, it explores and analyses the
Making a successful video game is hard. Even games that are well-received at launch may fail to engage players in the long term due to issues with the user experience (UX) that they are delivering. That's why makers of successful video games like Fortnite and Assassin's Creed invest both time and
An exploration of why we play video games despite the fact that we are almost certain to feel unhappy when we fail at them.We may think of video games as being 'fun,' but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken. When we play video games, our facial
This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment. The text features the most innovative games and introduces the pioneers who developed them. It offers brief analyses of the
A complete, illustrated history of video games--highlighting the machines, games, and people who have made gaming a worldwide, billion-dollar industry/artform--told in a graphic novel format. Author Jonathan Hennessey and illustrator Jack McGowan present the first full-color, chronological origin
Featuring interviews with the creators of 39 popular video games--including Halo 3, Call of Duty: Modern Warfare, Medal of Honor and Metroid Prime--this book gives a behind-the-scenes look at the origins of some of the most iconic shooter games. Interviewees recount endless hours of painstaking
What explains the massive worldwide success of video games such as Fortnite, Minecraft, and Pok mon Go? Game companies look unconventional--and are often ignored--from the standpoint of traditional business strategy. Yet they have thrived in the face of digitalization, generating billions in
Drones greatly enhance Real Estate photography and video. The Drone Pilot's Guide to Real Estate Imaging provides information, resources, tools, and techniques for drone (UAS, UAV, RPAS) pilots and offers tips to Real Estate Agencies looking to hire sUAS (drone) pilots. Photography/Video settings,
A psychologist and life-long fan of video games helps you understand what psychology has to say about why video games and mobile game apps are designed the way they are, why players behave as they do, and the psychological tricks used to market and sell
The chapters in this book argue that good games teach through well-designed problem-solving experiences. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many
Do you aspire to become a concept artist in the video game industry but don t know where to start? The Big Bad World of Concept Art for Video Games: An Insider s Guide for Students is a comprehensive book that gives aspiring artists an honest, informative, and concise look at what it takes to do
YouTube has changed our world-from how we view video to how we connect and market-opening a new entrepreneurial landscape to ambitious individuals. Millions of people generate six to seven figures annually from online video content. And, with the right roadmap, you too could be en route to real
Marty Frye, Private Eye: The Case of the Busted Video Games & Other Mysteries is the third in the young chapter book mystery series by bestselling author-illustrator team Janet Tashjian and Laurie Keller In this new collection of mysteries, everyone's favorite poet detective is back in action
'This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.' --
In The Queer Games Avant-Garde, Bonnie Ruberg presents twenty interviews with twenty-two queer video game developers whose radical, experimental, vibrant, and deeply queer work is driving a momentous shift in the medium of video games. Speaking with insight and candor about their creative practices
Are you ready to begin your career as a concept artist in the video game industry but don't know where to start? The Big Bad World of Concept Art for Video Games: How to Start Your Career as a Concept Artist is book two in the Big Bad series, delving deeper into the subjects and topics explored
Heaven and earth are woven more closely together than we might think. In this 8-session video Bible study (streaming included), enter the creation of the world and the first movements of God's perfect plan to deliver his people.Throughout the Bible--from its very first pages to the culmination of